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Jacob Gettig

I am a graduate of the University of Michigan Ann Arbor with a dual major in computer science and computer engineering.

My main area of specialization is video game development, and I have around two years of experience in that field across multiple projects.

Beyond making games, my areas of academic interest include computer vision, machine learning, software engineering, compiler design, OS design, and embedded systems.

Otherwise, I enjoy playing games, whether they be video games, board games, or table-top roleplaying games. I am also very interested in space and rocketry, and follow developments in that sphere quite closely.

EECS 494

My work in the University of Michigan's EECS 494: Introduction to Game Development class.

Game Engine

My own game engine, developed in C++ for the University of Michigan's EECS 498: Game Engine Architecture class

Other Projects

My personal projects and other game dev coursework

Get in touch

For business inquiries only.